However, deno came around and I do have to say I was/am very intrigued. Deno offered a batteries included approach, a secure-by-default runtime, Typescript by default and super easy deployment. I played around with Deno’s webframe work Fresh and I have to say, I really like it! While deno is steadily improving Node.js interoperability it is sadly not there yet and a lot of libraries that I would need for deno to be useful in my day job don’t exist yet (e.g. oracle-drivers: oracle is still alive and kicking in the large enterprise database world …).
phaser mainly, because I grew up with a Gameboy and I love casual 2d games, which is what
phaser excells at.
Getting started with
phaser projects to vite, because it comes with a lot of nice features that make development more pleasant. I will write more about my migration in another post (which will hopefully not sit on the shelf for ages like my still only partially finished raytracing blog, where I need to generate nice visuals. Maybe if I wait a bit longer, Midjourney can also do mathematical charts ^_^).
After dabbling a bit with different
Below you can find a slightly modded match-3 game using Thomas’ template code. I plan to extend it in the future and include additional mechanics, but I think it is very fun already in this simple version.
Get at least 3 hearts of the same color next to each other. You have 10 moves in total to get as many points as possible :)